![]() LIGHTWAVE 3D JOBS HOW TOLearn how to get started quickly texturing your 3d models using the new painting tools and how to create automated input maps without having to leave the Quixel Suite. LIGHTWAVE 3D JOBS MP444 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.ĭDO for Lightwave Users- Volume #7- DDO Painter I In this training tutorial 3D Instructor Adam Gibson introduces the new and powerful DDO Painter to the currently released Quixel Suite 2.0. Table of Contents for Volume #9: Chapter 1- Intro, Chapter 2- UV Workflow for Project, Chapter 3- Dividing Up Body Parts (Part One), Chapter 4- Dividing Up Body Parts (Part Two), Chapter 5- Body UV Map, Chapter 6- Front Feet UV Map, Chapter 7- Claws of Front Feet UV Map, Chapter 8- Inner Mouth UV Maps, Chapter 9- Inner Nostrils, Eye Sockets, Ear Sockets UV Map, Chapter 10- Claws UV Map, Chapter 11- Neck UV Map, Chapter 12- Tail UV Map, Chapter 13- Eyes UV Map, Chapter 14- Arms UV Map, Chapter 15- Rear Feet UV Map, Chapter 16- Legs UV Map, Chapter 17- Head UV Map, Chapter 18- Merging Body Parts into One Layer and Merging Points, Chapter 19- Using the PLG Pack UV Chart Plugin, Chapter 20- Final. Tips and Tricks are also shown on how to avoid typical problems and also how to deal with issues along the way. Learn how to systematically break up your model for easy flattening of UV Islands. LIGHTWAVE 3D JOBS SERIESLightWave 2015- Volume #9- UV Mapping In this latest Lightwave 2015 Series tutorial 3D Instructor Adam Gibson will demonstrate how to quickly UV Map a Parasaurolophus Dinosaur model using the "ABF UV Unwrap" tool and the "PLG UV Tools" Plugin (Free Plugin). 0 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner. Table of Contents for Volume #10: Chapter 1- Intro, Chapter 2- What is Surfacing?, Chapter 3- Polygons and Surface Normals, Chapter 4- Color Channel Basics, Chapter 5- Creating Surface Names and Renaming Surfaces, Chapter 6- Working with Multiple Surfaces, Chapter 7- Smoothing Angle, Chapter 8- Luminosity Channel, Chapter 9- Enable Glow, Chapter 10- Diffuse Channel, Chapter 11- Specular and Gloss Channels, Chapter 12- Reflection Channel, Chapter 13- Transparency and Refraction Index, Chapter 14- Object Dissolve, Chapter 15- Translucency Channel, Chapter 16- Bump Channel, Chapter 17- Double Sided Polygons, Chapter 18- Surface Presets (Colors, Metals, Rock, Fabric, Glass and More), Chapter 19- Gradients Introduction, Chapter 20- Nodes Introduction (Part One), Chapter 21- Nodes Introduction (Part Two), Chapter 22- Final. Collaborate.LightWave 2015- Volume #10- Surfacing In this 10th Volume of our 2015 training series 3D Instructor Adam Gibson introduces the beginner 3D student how to get started using Lightwave's powerful surfacing tools. We are known as Anglerspost & also World Angling League. We look forward to your creative designs!įishing people, Anglers of all ages. We will judge the 'winner' based on the final rendered images - but we will require the actual 3d model that works with lightwave 3d or can be imported to Lightwave 3d as a final deliverable. Crystal Cup, Crystal, Stainless Cup, Personalized Cup and Various trophies. We include 5 example image files of trophies that may work for us. The award will need to be able to show the fish species as an image (from jpg or PNG, etc), species name, persons name, month/year, and brief description. The final result may look like it is 'etched' into the crystal, 'bevelled' into the medallion, or 'engraved' into the cup, printed on a plaque, etc. The image will need to be easily 'overlayed' onto the award. We include 3 images as examples of fish species that awards will be available for (Salmon, Dolphinfish,Marlin). We are open to traditional trophy 'Cup' type designs, Plaque designs, Medal designs, Crystal award (with image etching), or other suggestions. We will be rendering different images each month based on different contests we run - as well as Anglers obtaining 'personal bests' with fish they catch. Any image will need to be in a format we can import that Lightwave supports. We use Lightwave 3d as an application and want to be able to import the 3d Model for rendering purposes. The variants can be different models - but should all look as though they are part of a 'group' We envisage 'Gold', 'Silver' and 'Bronze' or 'Large', 'Medium', 'Small' variants. We need a 3d 'trophy' model (models) for a fishing website. ![]()
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